Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
1133316 KB PrivateBytes(OS) 908992 KB WorkingSetSize(OS)
Критические ошибки
в Технический раздел
Опубликовано · Изменено пользователем yourpl
Господа выручайте!!
В течений 3-10 минут критует клиент..две разные ошибки но в 90%случаев ошибка с якобы нехваткой файла подкачки
Свежая винда..драйвера установил и все)Я думаю какая то заморочка в настройках..Но файл подкачки 8гб с копейками (8оперативки стоит)
Version: EP30_Global,BLS,V2110409,166
BuildDate: Wed Mar 13 11:43:32 2019
Time: 2021.2.19 23:31:38 [GTick=43964,LGTicks=42231,Duration=433]
PosCode: -113196:244561:-3432
ZoneName: Говорящий Остров
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel(R) Xeon(R) CPU X3450 @ 2.67GHz @ 3500 MHz
RAM: 8183MB RAM
CPUInfo: 8,4,8,1
Memory: 384837KB
PrivateMemory: 975072KB
Video: NVIDIA GeForce GTX 750 Ti (6140), DX v24.50104r65534
Option: 1280x720__W0_H0A0K_B
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1/0
Sev: 2_Teon x20 NEW
VideoResources: 13 MB
MAC: E4-B2
LANG: RUSSIAN
IME: ???
Error: Resource alloc failed!!(Reason=8007000E)
DllBuildTime: Editor.dll - Cannot Find Editor.dll SHA1:
Protocol: S_SOCIAL_ACTION(15) <= C_VALIDATE_POSITION(24) <= S_SOCIAL_ACTION(15) <= C_VALIDATE_POSITION(24) <= S_VALIDATE_LOCATION(23) <= C_MOVE_TO_LOCATION(31) <= C_MOVE_TO_LOCATION(31) <= C_VALIDATE_POSITION(24) <= S_EX_CHANGE_NPC_STATE(13) <= S_NPC_INFO(82)
History: FD3DVertexStream::Cache <+ Rendev=fda50000 <- FD3DRenderInterface::SetVertexStreams <+ RenDev = fda50000 13723047 200 10687329 97 2610216 38 425502 <- Render Things <- ATerrainInfo::Render <+ this=16_25.TerrainInfo0 <- RenderTerrain <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fda50000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Version: EP30_Global,BLS,V2110409,166
BuildDate: Wed Mar 13 11:43:32 2019
Time: 2021.2.19 23:39:20 [GTick=42204,LGTicks=31558,Duration=433]
PosCode: 83334:148305:-3405
ZoneName: Гиран
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel(R) Xeon(R) CPU X3450 @ 2.67GHz @ 3500 MHz
RAM: 8183MB RAM
CPUInfo: 8,4,8,1
Memory: 450884KB
PrivateMemory: 1109764KB
Video: NVIDIA GeForce GTX 750 Ti (6140), DX v24.50104r65534
Option: 1280x720__W0_H0A0K_B
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1/0
Sev: 2_Teon x20 NEW
VideoResources: 87 MB
MAC: E4-B2
LANG: RUSSIAN
IME: ???
Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
1133316 KB PrivateBytes(OS) 908992 KB WorkingSetSize(OS)
DllBuildTime: Editor.dll - Cannot Find Editor.dll SHA1:
Protocol: S_ACQUIRE_SKILL_INFO(47) <= C_ACQUIRE_SKILL_INFO(15) <= S_CHAR_INFO(376) <= S_VALIDATE_LOCATION(23) <= S_VALIDATE_LOCATION(23) <= S_VALIDATE_LOCATION(23) <= S_SKILL_COOL_TIME(7) <= C_REQUEST_SKILL_COOL_TIME(3) <= S_EX_ACQUIRABLE_SKILL_LIST_BY_C(1017) <= S_SKILL_LIST(317)
History: FMallocWindows::Malloc <+ 00000000 36996 FArray mem=461705970, aligned=464269312 <- FMallocWindows::Realloc <+ 00000000 36996 FArray <- FArray::Realloc <+ 9249*4 <- InterpolateSunLight <- RenderStaticMeshLod <+ StaticMesh=Giran_Village_S.Giran_AdenaGirl_Btm_Dan Owner=22_22.StaticMeshActor662 Instance=22_22.StaticMeshInstance5268 <- FDynamicActor::Render <+ StaticMeshActor 22_22.StaticMeshActor662 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fda50000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop