собственно после команды .relog вылетает крит
Version: EP30_Global,BLS,V2110409,166
BuildDate: Wed Jan 23 08:37:12 2019
Time: 2020.2.9 23:52:28 [GTick=1145390,LGTicks=1145369,Duration=2141]
PosCode: 186376:-112104:-3272
ZoneName: Forge of the Gods, Upper Level
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: AuthenticAMD AMD FX-4100 Quad-Core Processor @ 3593 MHz
RAM: 8175MB RAM
CPUInfo: 4,2,4,1
Memory: 405154KB
PrivateMemory: 1003636KB
Video: NVIDIA GeForce GT 1030 (3160), DX v24.50104r65534
Option: 1436x828S_W0_H0A2K__
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1/0
Sev: 1_Avalon_OBT
VideoResources: 45 MB
MAC: D7-3F
LANG: RUSSIAN
IME: ???
Error:
DllBuildTime: Editor.dll - Cannot Find Editor.dll SHA1:
Protocol: C_REQUEST_SKILL_COOL_TIME(3) <= S_SSQ_INFO(5) <= S_MACRO_LIST(60) <= S_EX_BASIC_ACTION_LIST(1057) <= S_INIT_SHORTCUT(587) <= S_EX_ADENA_INVEN_COUNT(15) <= S_EX_QUEST_ITEMLIST(186) <= S_EX_QUEST_ITEMLIST(12) <= S_ITEMLIST(4312) <= S_ITEMLIST(12)
History: APawn::IsExistingAbnormalVisualEffectType <- OnCrowdControl <+ UserPawn:0x00000000, MyPawn:0x00000000 <- ExUserInfoAbnormalVisualEffect <- ClientCmdEx <+ size:12, disassem:12 <- UNetworkHandler::Tick <+ Protocol Name=S_EX_USER_INFO_ABNORMALVISUALEF <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000A50]
Address [0x20185904]
SegCs [0x0023]